

With every creature killed, there will be at least one Blood Cloud and sometimes more to replenish your health and restore your Vampire Powers. Regardless of good or evil, you will always have Blood Shield (protection from losing health), Vampire Jump (for those hard to reach areas) and Blood Vision (causes enemies, weapons and other important objects to glow). If you choose to be evil, you will receive Blood Frenzy that makes melee attacks supernaturally powerful and Soul Stealer, which sucks the very souls from distant enemies.

If you decide to be good, then you receive powers such as Silver Bullet that increases your shots with holy fire or Vindicator that calls down chain lightning on your enemies. Along with conventional weapons, Cross will acquire vampire powers of good or evil nature that you must choose in the story. You will also find dynamite along the way to throw at the enemy and to destroy barricades. Fight your way through reapers, undead riflemen, banshees and other creatures using Darkwatch weaponry that doubles as melee weapons, such as a revolver, two-fisted pistols, a crossbow (with dynamite attached to the bolts) and a Rail Rocket. As Jericho Cross, the former outlaw and now the newest member of the Darkwatch, you must find and kill Lazarus, lest you turn into a full-blown vampire yourself.ĭarkwatch is a first-person shooter set in the Wild West with supernatural beings. They have just captured the vampire lord Lazarus and are transporting him back to headquarters for questioning, when an outlaw tries to rob the train and instead of finding riches releases Lazarus from his hold, but not before the outlaw is bitten by the vampire lord. Insomniac Games’ most recent efforts include the PlayStation 3 sequel Resistance 2 and downloadable title Ratchet and Clank: Quest for Booty.The Darkwatch is an ancient organization hell-bent on destroying evil in the world. “We feel very fortunate to have that sort of relationship in place.”

“Their PR and marketing folks are terrific to work with and very dedicated to the cause, and there are some very creative people there.” Their product development team is second to none - we absolutely love working with them,” he stated.

Schneider heaped praise on Sony and its development team, which he described as second to none: “Sony bends over backwards to work with its development teams. “We’ve been with Sony for a long, long time now, and that’s where we intend to stay for the foreseeable future.” Speaking with GI.biz, Insomniac’s director of marketing and communications Ryan Schneider commented: “Sure, as an independent developer, you do consider those options - but at the same time we do have a great relationship with Sony. Celebrated developer Insomniac Games has declared that it intends on sticking at camp Sony for the ‘forseeable future,’ despite admitting the company has flirted with the possibility of multiformat development.
